Veteran Blood 1v1 Guide

1v1 Vet is all about speed, without it you have a 10% chance of winning the game, unless your opponent doesn’t rush properly and lets you get cats or lets you take the middle.

At the startFast as you can go to the unit selection area, choose the king closest to the available units and put the king in the woad raiders’ slot, hotkey this king 1.

Now get back to your base ASAP and select your hero, hotkey it 3 and sent it to the middle, now you need to patrol your Celts to the middle or further as fast as you can, using the mini map.

Keep watching your hero and make sure it doesn’t die, if you lose the middle to your opponent you can use your hero to distract the enemy units, take it around the side of the map to your enemy’s gate and patrol in front of it on no attack stance, however as soon as it gets attacked or the enemy hero attacks it, take it back to safety, i.e. your base or the middle if you have won it back.

If your hero dies and you lose the middle you will need to keep patrolling as fast as you can and use some units to distract as you done with the hero, but if the units get attacked just leave them.

When a new unit arrives double press 1 to get to the unit selection area, and change to the better unit, now go back to patrolling them out to the middle.

If you and your opponent are fighting on the middle, and its pretty even then don’t try and put axes or plumes in the middle, if you have the mid won comfortable then put around 6-8 axes or plumes in the mid with a khan preferably. However do not make it easy for your enemy to blow the middle, 6-8 units with a Khan and Hero is very tempting for them to blow, take your Khan or Hero out when they reach a good attack level.

If your opponent has the mid don’t blow it (spirit bomb, the only time you should blow the mid is if the opponent has around 10 units that are +20 AP and up or if you have a king advantage i.e. your opponent has already blown the middle or had to panic) just start patrolling as fast as you possibly can and try picking off the powering units with your Khan. If the units are too powerful to kill (+20 AP upwards) patrol near your gate in the hope your opponent will keep sending his units to your base and you won’t feed as much.

If you have the middle and your units are +20/30 AP, this is when you should take them off. Seeing as you have powered up units in the middle you should get cats first so cat rush your opponents tower and raze his gate/s with the powered units. Then use your powered units for defense, putting them in siege formation and leaving them outside your base where your opponent cannot get in.

After Samurais, the next unit you should choose would be Cataphracts, Teutons are too slow and if your opponent continues to use Samurais he will take the middle, unless you have it already. If your opponent starts using Teutons, simply take some samurais and distract by his gate, seeing as Teutons are slow you should take the middle back easily.

At around the 6-7 minute mark a Sab and Khan will arrive, when they do number the Khan 2 and the Sab 3, or if your hero is still alive number the Sab 4. The Khan is a key unit in the early stages. If possible get your khan on the mid powering up and shoot the enemy Khan when possible, hide your sib somewhere (either in your base or in an empty base on the map) and wait for the second sib, then take these Saabs around the empty bases (so your opponent cannot see them) and sib the opponents walls.

If the opponent Sabs your walls with 1 sib, when the next Sab and Khan comes put that Khan next to the walls which were sabbed or alternatively if you had the middle use the powered up Khan (the first one) to defend the walls.

Now defending, if you have powered units they should be enough, but don’t put them in your base or you will be vet rayed and will lose them.

There are 2 options when it comes to defense. Either 10-16 Samurais on siege formation/defensive patrolling around your tower, or 8-12 Cats being used as a tower block. This is where the Cats are spread equally around the tower on stand ground, not letting the enemy cats attack your tower. Or alternatively you could use a bit of both of these defenses.

You should always have at least 12 cats in the opponent’s base all the time, keep rushing and reinforcing the Cats you send with more Cats.

Remember, Samurais have a unique unit attack bonus, which makes them better defending vs. Cats that are trying to rush your tower then Cats are vs. Cats trying to rush your tower.